"Error Handling"
"Saving and Restoring Sets of State Variables"
"OpenGL State Variables"
Obtains Boolean, integer, floating-point, or double-precision state variables. The pname argument is a symbolic constant indicating the state variable to return, and params is a pointer to an array of the indicated type in which to place the returned data. The possible values for pname are listed in the tables in "OpenGL State Variables." A type conversion is performed if necessary to return the desired variable as the requested data type.
GLboolean glIsEnabled(GLenum cap)
Returns GL_TRUE if the mode specified by cap is enabled; otherwise, returns GL_FALSE. The possible values for cap are listed in the tables in "OpenGL State Variables"
Other specialized commands return specific state variables. The prototypes for these commands are listed here; to find out when you need to use these commands, use the tables in "OpenGL State Variables" Also see the OpenGL Reference Manual. OpenGL's error handling facility and the glGetError() command are described in more detail in the next section.
You can use the GLU routine gluErrorString() to obtain a descriptive string corresponding to the error code passed in. This routine is described in more detail in "Describing Errors." Note that GLU routines often return error values if an error is detected. Also, the GLU defines the error codes GLU_INVALID_ENUM, GLU_INVALID_VALUE, and GLU_OUT_OF_MEMORY, which have the same meaning as the related OpenGL codes.
Error Code | Description |
---|---|
GL_INVALID_ENUM | GLenum argument out of range |
GL_INVALID_VALUE | Numeric argument out of range |
GL_INVALID_OPERATION | Operation illegal in current state |
GL_STACK_OVERFLOW | Command would cause a stack overflow |
GL_STACK_UNDERFLOW | Command would cause a stack underflow |
GL_OUT_OF_MEMORY | Not enough memory left to execute command |
In general, it's faster to use glPushAttrib() and glPopAttrib() than to get and restore the values yourself. Some values might be pushed and popped in the hardware, and saving and restoring them might be expensive. Also, if you're operating on a remote client, all the attribute data has to be transferred across the network connection and back as it's saved and restored. However, your OpenGL implementation keeps the attribute stack on the server, avoiding unnecessary network delays. void glPushAttrib(GLbitfield mask);
Saves all the attributes indicated by bits in mask by pushing them onto the attribute stack. Table B-2 lists the possible mask bits that can be logically ORed together to save any combination of attributes. Each bit corresponds to a collection of individual state variables. For example, GL_LIGHTING_BIT refers to all the state variables related to lighting, which include the current material color, the ambient, diffuse, specular, and emitted light, a list of the lights that are enabled, and the directions of the spotlights. When glPopAttrib() is called, all those variables are restored. To find out exactly which attributes are saved for particular mask values, see the tables in "OpenGL State Variables."
Mask Bit | Attribute Group |
---|---|
GL_ACCUM_BUFFER_BIT | accum-buffer |
GL_ALL_ATTRIB_BITS | -- |
GL_COLOR_BUFFER_BIT | color-buffer |
GL_CURRENT_BIT | current |
GL_DEPTH_BUFFER_BIT | depth-buffer |
GL_ENABLE_BIT | enable |
GL_EVAL_BIT | eval |
GL_FOG_BIT | fog |
GL_HINT_BIT | hint |
GL_LIGHTING_BIT | lighting |
GL_LINE_BIT | line |
GL_LIST_BIT | list |
GL_PIXEL_MODE_BIT | pixel |
GL_POINT_BIT | point |
GL_POLYGON_BIT | polygon |
GL_POLYGON_STIPPLE_BIT | polygon-stipple |
GL_SCISSOR_BIT | scissor |
GL_STENCIL_BUFFER_BIT | stencil-buffer |
GL_TEXTURE_BIT | texture |
GL_TRANSFORM_BIT | transform |
GL_VIEWPORT_BIT | viewport |
void glPopAttrib(void);
Restores the values of those state variables that were saved with the last glPushAttrib().
State Variable | Description | Attribute Group | Initial Value | Get Command |
---|---|---|---|---|
GL_CURRENT_COLOR | Current color | current | 1, 1, 1, 1 | glGetIntegerv() , glGetFloatv() |
GL_CURRENT_INDEX | Current color index | current | 1 | glGetIntegerv() , glGetFloatv() |
GL_CURRENT_TEXTURE_COORDS | Current texture coordinates | current | 0, 0, 0, 1 | glGetFloatv() |
GL_CURRENT_NORMAL | Current normal | current | 0, 0, 1 | glGetFloatv() |
GL_CURRENT_RASTER_POSITION | Current raster position | current | 0, 0, 0, 1 | glGetFloatv()
|
GL_CURRENT_RASTER_DISTANCE | Current raster distance | current | 0 | glGetFloatv() |
GL_CURRENT_RASTER_COLOR | Color associated with raster position | current | 1, 1, 1, 1 | glGetIntegerv() , glGetFloatv() |
GL_CURRENT_RASTER_INDEX | Color index associated with raster position | current | 1 | glGetIntegerv() , glGetFloatv() |
GL_CURRENT_RASTER_TEXTURE_ COORDS | Texture coordinates associated with raster position | current | 0, 0, 0, 1 | glGetFloatv() |
GL_CURRENT_RASTER_POSITION_ VALID | Raster position valid bit | current | GL_TRUE | glGetBooleanv( ) |
GL_EDGE_FLAG | Edge flag | current | GL_TRUE | glGetBooleanv( ) |
State Variable | Description | Attribute Group | Initial Value | Get Command |
---|---|---|---|---|
GL_MODELVIEW_MATRIX | Modelview matrix stack | -- | Identity | glGetFloatv() |
GL_PROJECTION_MATRIX | Projection matrix stack | -- | Identity | glGetFloatv() |
GL_TEXTURE_MATRIX | Texture matrix stack | -- | Identity | glGetFloatv() |
GL_VIEWPORT | Viewport origin and extent | viewport | -- | glGetIntegerv() |
GL_DEPTH_RANGE | Depth range near and far | viewport | 0, 1 | glGetFloatv() |
GL_MODELVIEW_STACK_DEPTH | Modelview matrix stack pointer | -- | 1 | glGetIntegerv() |
GL_PROJECTION_STACK_DEPTH | Projection matrix stack pointer | -- | 1 | glGetIntegerv() |
GL_TEXTURE_STACK_DEPTH | Texture matrix stack pointer | -- | 1 | glGetIntegerv() |
GL_MATRIX_MODE | Current matrix mode | transform | GL_MODELVI EW | glGetIntegerv() |
GL_NORMALIZE | Current normal normalization on/off | transform/ enable | GL_FALSE | glIsEnabled() |
GL_CLIP_PLANEi | User clipping plane coefficients | transform | 0, 0, 0, 0 | glGetClipPlane() |
GL_CLIP_PLANEi | ith user clipping plane enabled | transform/ enable | GL_FALSE | glIsEnabled() |
State Variable | Description | Attribute Group | Initial Value | Get Command |
---|---|---|---|---|
GL_FOG_COLOR | Fog color | fog | 0, 0, 0, 0 | glGetFloatv() |
GL_FOG_INDEX | Fog index | fog | 0 | glGetFloatv() |
GL_FOG_DENSITY | Exponential fog density | fog | 1.0 | glGetFloatv() |
GL_FOG_START | Linear fog start | fog | 0.0 | glGetFloatv() |
GL_FOG_END | Linear fog end | fog | 1.0 | glGetFloatv() |
GL_FOG_MODE | Fog mode | fog | GL_EXP | glGetIntegerv() |
GL_FOG | True if fog enabled | fog/enable | GL_FALSE | glIsEnabled() |
GL_SHADE_MODEL | glShadeModel() setting | lighting | GL_SMOOTH | glGetIntegerv() |
State Variable | Description | Attribute Group | Initial Value | Get Command |
---|---|---|---|---|
GL_LIGHTING | True if lighting is enabled | lighting /enable | GL_FALSE | glIsEnabled() |
GL_COLOR_MATERIAL | True if color tracking is enabled | lighting | GL_FALSE | glIsEnabled() |
GL_COLOR_MATERIAL_PARAME TER | Material properties tracking current color | lighting | GL_AMBIENT_
AND_DIFFUSE |
glGetIntegerv() |
GL_COLOR_MATERIAL_FACE | Face(s) affected by color tracking | lighting | GL_FRONT_
AND_BACK |
glGetIntegerv() |
GL_AMBIENT | Ambient material color | lighting | (0.2, 0.2, 0.2, 1.0) | glGetMaterialfv() |
GL_DIFFUSE | Diffuse material color | lighting | (0.8, 0.8, 0.8, 1.0) | glGetMaterialfv() |
GL_SPECULAR | Specular material color | lighting | (0.0, 0.0, 0.0, 1.0) | glGetMaterialfv() |
GL_EMISSION | Emissive material color | lighting | (0.0, 0.0, 0.0, 1.0) | glGetMaterialfv() |
GL_SHININESS | Specular exponent of material | lighting | 0.0 | glGetMaterialfv() |
GL_LIGHT_MODEL_AMBIENT | Ambient scene color | lighting | (0.2, 0.2, 0.2, 1.0) | glGetFloatv() |
GL_LIGHT_MODEL_LOCAL_VIE WER | Viewer is local | lighting | GL_FALSE | glGetBooleanv() |
GL_LIGHT_MODEL_TWO_SIDE | Use two-sided lighting | lighting | GL_FALSE | glGetBooleanv() |
GL_AMBIENT | Ambient intensity of light i | lighting | (0.0,0.0,0.0,1.0) | glGetLightfv() |
GL_DIFFUSE | Diffuse intensity of light i | lighting | -- | glGetLightfv() |
GL_SPECULAR | Specular intensity of light i | lighting | -- | glGetLightfv() |
GL_POSITION | Position of light i | lighting | (0.0, 0.0, 1.0, 0.0) | glGetLightfv() |
GL_CONSTANT_ATTENUATION | Constant attenuation factor | lighting | 1.0 | glGetLightfv() |
GL_LINEAR_ATTENUATION | Linear attenuation factor | lighting | 0.0 | glGetLightfv() |
GL_QUADRATIC_ATTENUATION | Quadratic attenuation factor | lighting | 0.0 | glGetLightfv() |
GL_SPOT_DIRECTION | Spotlight direction of light i | lighting | (0.0, 0.0, -1.0)
|
glGetLightfv() |
GL_SPOT_EXPONENT | Spotlight exponent of light i | lighting | 0.0 | glGetLightfv() |
GL_SPOT_CUTOFF | Spotlight angle of light i | lighting | 180.0 | glGetLightfv() |
GL_LIGHTi | True if light i enabled | lighting /enable | GL_FALSE | glIsEnabled() |
GL_COLOR_INDEXES | ca, cd, and cs for color-index lighting | lighting /enable | 0, 1, 1 | glGetFloatv() |
State Variable | Description | Attribute Group | Initial Value | Get Command |
---|---|---|---|---|
GL_POINT_SIZE | Point size | point | 1.0 | glGetFloatv() |
GL_POINT_SMOOTH | Point antialiasing on | point/enable | GL_FALSE | glIsEnabled() |
GL_LINE_WIDTH | Line width | line | 1.0 | glGetFloatv() |
GL_LINE_SMOOTH | Line antialiasing on | line/enable | GL_FALSE | glIsEnabled() |
GL_LINE_STIPPLE_PATTERN | Line stipple | line | 1's | glGetIntegerv() |
GL_LINE_STIPPLE_REPEAT | Line stipple repeat | line | 1 | glGetIntegerv() |
GL_LINE_STIPPLE | Line stipple enable | line/enable | GL_FALSE | glIsEnabled() |
GL_CULL_FACE | Polygon culling enabled | polygon/enable | GL_FALSE | glIsEnabled() |
GL_CULL_FACE_MODE | Cull front-/back-facing polygons | polygon | GL_BACK | glGetIntegerv() |
GL_FRONT_FACE | Polygon front-face CW/CCW indicator | polygon | GL_CCW | glGetIntegerv() |
GL_POLYGON_SMOOTH | Polygon antialiasing on | polygon/enable | GL_FALSE | glIsEnabled() |
GL_POLYGON_MODE | Polygon rasterization mode (front and back) | polygon | GL_FILL | glGetIntegerv() |
GL_POLYGON_STIPPLE | Polygon stipple enable | polygon/enable | GL_FALSE | glIsEnabled() |
-- | Polygon stipple pattern | polygon-stipple | 1's | glGetPolygon-S tipple() |
State Variable | Description | Attribute Group | Initial Value | Get Command |
---|---|---|---|---|
GL_TEXTURE_x | True if x-D texturing enabled (x is 1D or 2D) | texture/ enable | GL_FALSE | glIsEnabled() |
GL_TEXTURE | x-D texture image at level of detail i | -- | -- | glGetTexImage() |
GL_TEXTURE_WIDTH | x-D texture image i's width | -- | 0 | glGetTexLevelParameter() |
GL_TEXTURE_HEIGHT | x-D texture image i's height | -- | 0 | glGetTexLevelParameter() |
GL_TEXTURE_BORDER | x-D texture image i's border width | -- | 0 | glGetTexLevelParameter() |
GL_TEXTURE_COMPONENTS | Texture image components | -- | 1 | glGetTexLevelParameter() |
GL_TEXTURE_BORDER_COL OR | Texture border color | texture | 0, 0, 0, 0 | glGetTexParameter() |
GL_TEXTURE_MIN_FILTER | Texture minification function | texture | GL_NEAREST_ MIPMAP_LINEA R | glGetTexParameter() |
GL_TEXTURE_MAG_FILTER | Texture magnification function | texture | GL_LINEAR | glGetTexParameter() |
GL_TEXTURE_WRAP_x | Texture wrap mode (x is S or T) | texture | GL_REPEAT | glGetTexParameter() |
GL_TEXTURE_ENV_MODE | Texture application function | texture | GL_MODULATE | glGetTexEnviv() |
GL_TEXTURE_ENV_COLOR | Texture environment color | texture | 0, 0, 0, 0 | glGetTexEnvfv() |
GL_TEXTURE_GEN_x | Texgen enabled (x is S, T, R, or Q) | texture/ enable | GL_FALSE | glIsEnabled() |
GL_EYE_LINEAR | Texgen plane equation coefficients | texture | -- | glGetTexGenfv() |
GL_OBJECT_LINEAR | Texgen object linear coefficients | texture | -- | glGetTexGenfv() |
GL_TEXTURE_GEN_MODE | Function used for texgen | texture | GL_EYE_LINEA R | glGetTexGeniv() |
State Variable | Description | Attribute Group | Initial Value | Get Command |
---|---|---|---|---|
GL_SCISSOR_TEST | Scissoring enabled | scissor/enable | GL_FALSE | glIsEnabled() |
GL_SCISSOR_BOX | Scissor box | scissor | -- | glGetIntegerv() |
GL_STENCIL_TEST | Stenciling enabled | stencil-buffer/ enable | GL_FALSE | glIsEnabled() |
GL_STENCIL_FUNC | Stencil function | stencil-buffer | GL_ALWAYS | glGetIntegerv() |
GL_STENCIL_VALUE_MASK | Stencil mask | stencil-buffer | 1's | glGetIntegerv() |
GL_STENCIL_REF | Stencil reference value | stencil-buffer | 0 | glGetIntegerv() |
GL_STENCIL_FAIL | Stencil fail action | stencil-buffer | GL_KEEP | glGetIntegerv() |
GL_STENCIL_PASS_DEPTH_FAI L | Stencil depth buffer fail action | stencil-buffer | GL_KEEP | glGetIntegerv() |
GL_STENCIL_PASS_DEPTH_PAS S | Stencil depth buffer pass action | stencil-buffer | GL_KEEP | glGetIntegerv() |
GL_ALPHA_TEST | Alpha test enabled | color-buffer/e nable | GL_FALSE | glIsEnabled() |
GL_ALPHA_TEST_FUNC | Alpha test function | color-buffer | GL_ALWAYS | glGetIntegerv() |
GL_ALPHA_TEST_REF | Alpha test reference value | color-buffer | 0 | glGetIntegerv() |
GL_DEPTH_TEST | Depth buffer enabled | depth-buffer/ enable | GL_FALSE | glIsEnabled() |
GL_DEPTH_FUNC | Depth buffer test function | depth-buffer | GL_LESS | glGetIntegerv() |
GL_BLEND | Blending enabled | color-buffer/e nable | GL_FALSE | glIsEnabled() |
GL_BLEND_SRC | Blending source function | color-buffer | GL_ONE | glGetIntegerv() |
GL_BLEND_DST | Blending destination function | color-buffer | GL_ZERO | glGetIntegerv() |
GL_LOGIC_OP | Logical operation enabled | color-buffer/e nable | GL_FALSE | glIsEnabled() |
GL_LOGIC_OP_MODE | Logical operation function | color-buffer | GL_COPY | glGetIntegerv() |
GL_DITHER | Dithering enabled | color-buffer/e nable | GL_TRUE | glIsEnabled() |
State Variable | Description | Attribute Group | Initial Value | Get Command |
---|---|---|---|---|
GL_DRAW_BUFFER | Buffers selected for drawing | color-buffer | -- | glGetIntegerv() |
GL_INDEX_WRITEMASK | Color-index writemask | color-buffer | 1's | glGetIntegerv() |
GL_COLOR_WRITEMASK | Color write enables; R, G, B, or A | color-buffer | GL_TRUE | glGetBooleanv() |
GL_DEPTH_WRITEMASK | Depth buffer enabled for writing | depth-buffer | GL_TRUE | glGetBooleanv() |
GL_STENCIL_WRITEMASK | Stencil-buffer writemask | stencil-buffer | 1's | glGetIntegerv() |
GL_COLOR_CLEAR_VALUE | Color-buffer clear value (RGBA mode) | color-buffer | 0, 0, 0, 0 | glGetFloatv() |
GL_INDEX_CLEAR_VALUE | Color-buffer clear value (color-index mode) | color-buffer | 0 | glGetFloatv() |
GL_DEPTH_CLEAR_VALUE | Depth-buffer clear value | depth-buffer | 1 | glGetIntegerv() |
GL_STENCIL_CLEAR_VALUE | Stencil-buffer clear value | stencil-buffer | 0 | glGetIntegerv() |
GL_ACCUM_CLEAR_VALUE | Accumulation-buffer clear value | accum-buffer | 0 | glGetFloatv() |
State Variable | Description | Attribute Group | Initial Value | Get Command |
---|---|---|---|---|
GL_UNPACK_SWAP_BYTES | Value of GL_UNPACK_SWAP_BYTES | -- | GL_FALSE | glGetBooleanv() |
GL_UNPACK_LSB_FIRST | Value of GL_UNPACK_LSB_FIRST | -- | GL_FALSE | glGetBooleanv() |
GL_UNPACK_ROW_LENGTH | Value of GL_UNPACK_ROW_LENGT H | -- | 0 | glGetIntegerv() |
GL_UNPACK_SKIP_ROWS | Value of GL_UNPACK_SKIP_ROWS | -- | 0 | glGetIntegerv() |
GL_UNPACK_SKIP_PIXELS | Value of GL_UNPACK_SKIP_PIXELS | -- | 0 | glGetIntegerv() |
GL_UNPACK_ALIGNMENT | Value of GL_UNPACK_ALIGNMENT | -- | 4 | glGetIntegerv() |
GL_PACK_SWAP_BYTES | Value of GL_PACK_SWAP_BYTES | -- | GL_FALSE | glGetBooleanv() |
GL_PACK_LSB_FIRST | Value of GL_PACK_LSB_FIRST | -- | GL_FALSE | glGetBooleanv() |
GL_PACK_ROW_LENGTH | Value of GL_PACK_ROW_LENGTH | -- | 0 | glGetIntegerv() |
GL_PACK_SKIP_ROWS | Value of GL_PACK_SKIP_ROWS | -- | 0 | glGetIntegerv() |
GL_PACK_SKIP_PIXELS | Value of GL_PACK_SKIP_PIXELS | -- | 0 | glGetIntegerv() |
GL_PACK_ALIGNMENT | Value of GL_PACK_ALIGNMENT | -- | 4 | glGetIntegerv() |
GL_MAP_COLOR | True if colors are mapped | pixel | GL_FALSE | glGetBooleanv() |
GL_MAP_STENCIL | True if stencil values are mapped | pixel | GL_FALSE | glGetBooleanv() |
GL_INDEX_SHIFT | Value of GL_INDEX_SHIFT | pixel | 0 | glGetIntegerv() |
GL_INDEX_OFFSET | Value of GL_INDEX_OFFSET | pixel | 0 | glGetIntegerv() |
GL_x_SCALE | Value of GL_x_SCALE; x is GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, or GL_DEPTH | pixel | 1 | glGetFloatv() |
GL_x_BIAS | Value of GL_x_BIAS; x is one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, or GL_DEPTH | pixel | 0 | glGetFloatv() |
GL_ZOOM_X | x zoom factor | pixel | 1.0 | glGetFloatv() |
GL_ZOOM_Y | y zoom factor | pixel | 1.0 | glGetFloatv() |
GL_x | glPixelMap() translation tables; x is a map name from Table 8-5 | pixel | 0's | glGetPixelMap() |
GL_x_SIZE | Size of table x | pixel | 1 | glGetIntegerv() |
GL_READ_BUFFER | Read source buffer | pixel | -- | glGetIntegerv() |
State Variable | Description | Attribute Group | Initial Value | Get Command |
---|---|---|---|---|
GL_ORDER | 1D map order | -- | 1 | glGetMapiv() |
GL_ORDER | 2D map orders | -- | 1, 1 | glGetMapiv() |
GL_COEFF | 1D control points | -- | -- | glGetMapfv() |
GL_COEFF | 2D control points | -- | -- | glGetMapfv() |
GL_DOMAIN | 1D domain endpoints | -- | -- | glGetMapfv() |
GL_DOMAIN | 2D domain endpoints | -- | -- | glGetMapfv() |
GL_MAP1_x | 1D map enables: x is map type | eval/enable | GL_FALSE | glIsEnabled() |
GL_MAP2_x | 2D map enables: x is map type | eval/enable | GL_FALSE | glIsEnabled() |
GL_MAP1_GRID_DOMAIN | 1D grid endpoints | eval | 0, 1 | glGetFloatv() |
GL_MAP2_GRID_DOMAIN | 2D grid endpoints | eval | 0, 1; 0, 1 | glGetFloatv() |
GL_MAP1_GRID_SEGMENTS | 1D grid divisions | eval | 1 | glGetFloatv() |
GL_MAP2_GRID_SEGMENTS | 2D grid divisions | eval | 1,1 | glGetFloatv() |
GL_AUTO_NORMAL | True if automatic normal generation enabled | eval | GL_FALSE | glIsEnabled() |
State Variable | Description | Attribute Group | Initial Value | Get Command |
---|---|---|---|---|
GL_PERSPECTIVE_CORRECTION_ HINT | Perspective correction hint | hint | GL_DONT_CARE | glGetIntegerv() |
GL_POINT_SMOOTH_HINT | Point smooth hint | hint | GL_DONT_CARE | glGetIntegerv() |
GL_LINE_SMOOTH_HINT | Line smooth hint | hint | GL_DONT_CARE | glGetIntegerv() |
GL_POLYGON_SMOOTH_HINT | Polygon smooth hint | hint | GL_DONT_CARE | glGetIntegerv() |
GL_FOG_HINT | Fog hint | hint | GL_DONT_CARE | glGetIntegerv() |
State Variable | Description | Attribute Group | Minimum Value | Get Command |
---|---|---|---|---|
GL_MAX_LIGHTS | Maximum number of lights | -- | 8 | glGetIntegerv() |
GL_MAX_CLIP_PLANES | Maximum number of user clipping planes | -- | 6 | glGetIntegerv() |
GL_MAX_MODELVIEW_STACK_ DEPTH | Maximum modelview-matrix stack depth | -- | 32 | glGetIntegerv() |
GL_MAX_PROJECTION_STACK_ DEPTH | Maximum projection-matrix stack depth | -- | 2 | glGetIntegerv() |
GL_MAX_TEXTURE_STACK_DE PTH | Maximum depth of texture matrix stack | -- | 2 | glGetIntegerv() |
GL_SUBPIXEL_BITS | Number of bits of subpixel precision in x and y | -- | 4 | glGetIntegerv() |
GL_MAX_TEXTURE_SIZE | Maximum height or width of a texture image (w/o borders) | -- | 64 | glGetIntegerv() |
GL_MAX_PIXEL_MAP_TABLE | Maximum size of a glPixelMap() translation table | -- | 32 | glGetIntegerv() |
GL_MAX_NAME_STACK_DEPT H | Maximum selection-name stack depth | -- | 64 | glGetIntegerv() |
GL_MAX_LIST_NESTING | Maximum display-list call nesting | -- | 64 | glGetIntegerv() |
GL_MAX_EVAL_ORDER | Maximum evaluator polynomial order | -- | 8 | glGetIntegerv() |
GL_MAX_VIEWPORT_DIMS | Maximum viewport dimensions | -- | -- | glGetIntegerv() |
GL_MAX_ATTRIB_STACK_DEPT H | Maximum depth of the attribute stack | -- | 16 | glGetIntegerv() |
GL_AUX_BUFFERS | Number of auxiliary buffers | -- | 0 | glGetBooleanv( ) |
GL_RGBA_MODE | True if color buffers store RGBA | -- | -- | glGetBooleanv( ) |
GL_INDEX_MODE | True if color buffers store indices | -- | -- | glGetBooleanv( ) |
GL_DOUBLEBUFFER | True if front & back buffers exist | -- | -- | glGetBooleanv( ) |
GL_STEREO | True if left & right buffers exist | -- | -- | glGetFloatv() |
GL_POINT_SIZE_RANGE | Range (low to high) of antialiased point sizes | -- | 1, 1 | glGetFloatv() |
GL_POINT_SIZE_GRANULARIT Y | Antialiased point-size granularity | -- | -- | glGetFloatv() |
GL_LINE_WIDTH_RANGE | Range (low to high) of antialiased line widths | -- | 1, 1 | glGetFloatv() |
GL_LINE_WIDTH_GRANULARI TY | Antialiased line-width granularity | -- | -- | glGetFloatv() |
State Variable | Description | Attribute Group | Initial Value | Get Command |
---|---|---|---|---|
GL_RED_BITS | Number of bits per red component in color buffers | -- | -- | glGetIntegerv() |
GL_GREEN_BITS | Number of bits per green component in color buffers | -- | -- | glGetIntegerv() |
GL_BLUE_BITS | Number of bits per blue component in color buffers | -- | -- | glGetIntegerv() |
GL_ALPHA_BITS | Number of bits per alpha component in color buffers | -- | -- | glGetIntegerv() |
GL_INDEX_BITS | Number of bits per index in color buffers | -- | -- | glGetIntegerv() |
GL_DEPTH_BITS | Number of depth-buffer bitplanes | -- | -- | glGetIntegerv() |
GL_STENCIL_BITS | Number of stencil bitplanes | -- | -- | glGetIntegerv() |
GL_ACCUM_RED_BITS | Number of bits per red component in the accumulation buffer | -- | -- | glGetIntegerv() |
GL_ACCUM_GREEN_BITS | Number of bits per green component in the accumulation buffer | -- | -- | glGetIntegerv() |
GL_ACCUM_BLUE_BITS | Number of bits per blue component in the accumulation buffer | -- | -- | glGetIntegerv() |
GL_ACCUM_ALPHA_BITS | Number of bits per alpha component in the accumulation buffer | -- | -- | glGetIntegerv() |
State Variable | Description | Attribute Group | Initial Value | Get Command |
---|---|---|---|---|
GL_LIST_BASE | Setting of glListBase() | list | 0 | glGetIntegerv() |
GL_LIST_INDEX | Number of display list under construction;
0 if none |
-- | 0 | glGetIntegerv() |
GL_LIST_MODE | Mode of display list under construction; undefined if none | -- | 0 | glGetIntegerv() |
GL_ATTRIB_STACK_DEPTH | Attribute stack pointer | -- | 0 | glGetIntegerv() |
GL_NAME_STACK_DEPTH | Name stack depth | -- | 0 | glGetIntegerv() |
GL_RENDER_MODE | glRenderMode() setting | -- | GL_RENDER | glGetIntegerv() |
-- | Current error code(s) | -- | 0 | glGetError() |